Goat Mom - VRChat Avatar - PC + Quest
A downloadable asset pack
v1.1 Update
- Quest-only update to help improve the Overall Performance. Efficiency pass to cut triangle count and material usage. Now uses Unity 2022.3.22f1
v1.0.2 Update
- Minor update to correct a corrupted texture (Toriel-Low_Clothes_BaseMap.png). This effects both PC and Quest versions and generally only applies if you wanted to use the texture outside of Unity.
v1.0.1 Update
- Minor update to correct a shading issue on the clothes in dark environments. This only effects the PC version.
Simple Toriel Avatar for Unity 2022.3.6f1
Includes:
- 8 Expressions
- Glasses toggle
- Physbones for dress, belly, thighs, etc
Optimized for both PC and Quest!
PC Avatar requires Poiyomi Toon Shader!
https://github.com/poiyomi/PoiyomiToonShader/releases
She is only fully clothed.
Terms and Conditions
For personal use only. Not to be resold, or redistributed in any form, digital or physical.
Please credit me if you post any media that uses this avatar.
Modifications for personal use are permitted.
Avatars must be uploaded as Private, and not shared Publicly.
Due to the digital nature of the product, all sales are final.
By purchasing this product, you agree to the Terms and Conditions.
Status | Released |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (4 total ratings) |
Author | ChunkerBuns |
Tags | VRChat |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $20 USD. You will get access to the following files:
Comments
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Is there a guide that you have and/or recommend to uploading the avatar to quest?
I'm having an issue with recompiling the model in Blender(so I can use it in SFM/GMod), since the eyes use a different UV map than the rest of the model, baking the textures results in the eye texture covering the textures for the rest of the model.
I'm still a bit new to Blender, and none of the tutorials I can find cover this specific issue. I've tried combining the UV maps, but moving vertices to fit the eyes messes up texture mapping.
Is there any way I can bake all the materials into an image texture?
Sorry, I don't know anything about SFM. Why don't the current textures work for that?
Source only supports single image textures, so I need to bake the materials to a single image file to be able to use it in any Source game/tool
Will there be a printable model of this one?